Ghost of tsushima map scale3/31/2024 ![]() "We can always questions about what gamers liked, why they made those decisions. "It's great to have the guys who did Assassin's in the same studio," Morin explained. With that franchise about to hit its sixth major instalment, Watch Dogs is able to take advantage of knowledge learnt since that series' now-primitive first release. ![]() In Watch Dog's dense world will be missions which tightly-bind gameplay with the environment, something Morin says has been helped by conversations with Ubisoft's Assassin's Creed team. We wanted the game to be the right size for that density, so it's a matter of balancing what you want to achieve." Us, we have huge density, so if we double or triple the scale then you're going to start hitting repetition because we wanted to aim for the density first. You don't have a jet unless you have the space to fly into. "GTA 5 has a huge world but it has flying, it has jets so it serves that purpose. Having such an enormous world made sense for a game like Grand Theft Auto 5, Morin continued, because of its inclusion of aeroplanes - something Watch Dogs won't offer. We have a huge world but it's more about the density." I don't want size just becoming a space between A and B. ![]() I think that's even more important to me than just adding size to it. " you can stand still and profile people for ten minutes - you're playing without moving, almost. "We have a big city but one thing a lot of games aren't exploring is the shared density of it. "One thing I wanted to promote with Watch Dogs was density, a lot more than scale," Morin told Eurogamer during an interview conducted today at EGX 2013. Morin wouldn't speak to the exact size of Watch Dogs' Chicago map, but promised that its environment would offer a "huge density". Watch Dogs creative director Jonathan Morin has compared the game's fictional version of Chicago to Rockstar's chart-storming epic Grand Theft Auto 5.
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