Half life textures 13/29/2024 PS: Once I played Quake 1 (Steam version), textures look little bit better than in HL1. Indeed gl_round_down 0 is pixel perfect only in software, in open gl it does some kind of a weird grid, but it is still an improvement over gl_round_down 3, which basically destroys textures on objects lol,Īs for gl_nearest_mipmap_linear, again, it was usefulwhen transparency supersampling worked (to x8) because the antialiasing on pixels couldnt go too far so having after AFx16 being filtered saved the day, it's really unfortunate I don't have screenshots of this anymore. one can achieve almost similar results with the D3D renderer and force 4x4 supersampling in nvidia inspector for example, since it is only compatible with D3D applications, and if it still has shimmering on distance before the linear filtering, try to lower AF to x8 instead of x16 for example.Īnyways, and even with the physical version of half life, it is quite incredible to see all the effects that were missing from the software renderer, the ripple effect on water, the blur when you are underwater, some particle effects on explosions, etc. but the fact that the software renderer only supports 16 bit color and 4/3 aspect ratio, as well as terrible framepacing, makes it hardly enjoyable unfortunately. Only Unreal was the first game to rocket 3D acceleration as a giant slap in your face, that I actually still enjoy to this day ! It is interesting to see that back in the days, even if 3D acceleration was providing way better performance, it was really in it's baby's first steps. Originally posted by matrixdll: Also I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore.Ok, that one was easy to pin point. Starting from Windows 8, MS has changed (and screwed up) DirectDraw emulation, which in most cases causes massive reduction of framerate or, in this case, total crash when in fullscreen. Grab ddraw from zip-file in this folder and toss it into Half-Life Folder. Try first some more standard fullscreen resolution (1024x768) and see if it works.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |